No credit bundles, no packs to guess at, no margin hidden in a conversion rate. Subscribe, and every model costs what the AI providers charge for it.
Pro puts every model at API cost. That rate is what the subscription buys.
Pay as you go, nothing to subscribe to
For anyone generating regularly
No card required · Free balance to start · Cancel anytime
The rate is half of it. The other half is not having to build any of this — the wiring between six providers, the parts that are genuinely hard, and the work that stops you paying twice for the same shot.
Characters, references, outfits, storyboards, the editor, voice, Extra Long video — all of it wired together and working on the same assets. Going direct means holding six SDKs, six billing accounts and every format conversion between them.
The same face, shot after shot, across models. This is the part everyone underestimates and it is the reason most AI video looks like a different actor every cut. It works here, out of the box, on both plans.
Each model is prompted the way its own documentation asks for — reference roles bound subject by subject, constraints stated, anchors labelled. Fewer rejected submissions and fewer wasted renders, which is money you do not spend.
The price is reserved when you start and refunded in full when the model fails or returns nothing. Rejections are retried for you rather than handed back as an error code to interpret.
It is the more expensive one. Consistent character faces at this quality are an enterprise-tier feature at the video providers — a four-figure monthly contract before you generate a single second, on top of the per-generation cost you would still pay. Framiq gets you there on the standard rate, and the subscription is 30 a month.
The API cost column is what the provider charges us. Check it against their price list — that is the point.
| Model | API cost | Free | Pro |
|---|---|---|---|
Prices shown per generation, VAT included where applicable. API costs are the providers' published rates and move when they do.
Top up from 5. Every generation shows its price before you confirm it, and the balance never expires.
Set a trigger level and an amount, and your balance refills itself before a long render runs out mid-job. Off unless you turn it on.
The rate, and the studio around it. It puts every model at API cost and includes no generations — it makes every one of them cheaper instead. It also comes with the parts that are hard to build: character consistency across shots, prompts written the way each model asks for them, watermark-free exports, a persistent asset library and Extra Long video.
A few percent covers card processing, the storage and delivery of your files, and the generations we refund when a model fails. Going direct you would pay those anyway — the card fee, the bucket, the retries — they would just be on four separate invoices instead of in the price.
Yes. The 30 is the subscription; generations are paid from a balance you top up separately. That is what lets the price of a generation be the price of the generation.
No. It is not a monthly allowance — it is money you have already put in, and it stays there, including if you cancel the subscription.
You go back to the free rate at the end of the period you have paid for. Your balance, your files and your characters are untouched.
No. The price is reserved when you start and refunded in full if the model fails or returns nothing.
Because some of them are that small. A second of video at 480p costs a few cents; rounding it to two decimals would mean rounding it up.